|Unreleased HTML Content|
This article is about something that was in the Flash client of Club Penguin Rewritten, but never made it to HTML.
Players would guide a micro battery through a maze to charge four chips. The battery held a limited amount of energy, and it would have to return to the charger once that energy ran low. The maze was filled with zaps that could cause damage to your battery, reducing its total energy. If the battery's energy was fully depleted, it would be destroyed.
- The battery's total energy was enough to charge two chips.
- In all possible mazes, there would always be a locked chip that the player could unlock by collecting a key.
- It appeared in Field-Ops 3, 4, 7, 11, 12, 16 and 20.